God of War Does Not Feature Loading Screens

God of War Does Not Feature Loading Screens

With the release of God Of War less than a month away, fan anticipation couldn’t be higher. With new trailers and news coming every day, both Sony and Santa Monica Studios aren’t about to let that hype fade, today deciding to show off just how detailed and immersive of an experience the game is going to be.

In a video released by Sony, the Director of Cinematography on God of War, Dori Arazi, discusses the game’s visuals and design, specifically what is described as the “Single-Shot Effect,” where the game comes across as a completely immersive experience, void of cuts, errors or load screens.

Throughout the video, Arazi explains how the “Single-Shot Effect” came together and how difficult of a process it was. The video features behind-the-scenes footage showing how the motion-capture actors needed to deliver their performance in basically one take, all while Arazi followed them with the camera, careful not to make any mistakes.

Of course, that’s only the first part. After the performance was captured, the team had to create the game world perfectly around them. Arazi goes on to describe how difficult of a process this was, calling it a “herculean effort in communication” as the visual teams and the cinematic teams needed to work in harmony to create seamless transitions between cinematics and gameplay. Even from what we know about the game’s graphics and design, that is an impressive feat.

God of War has no cuts or loading screens

Through all of this, Arazi explains why such methods were employed saying that, “the player would never have experienced anything like this before.” Arazi states that, “When you combine a sense of documentary with a camera that doesn’t cut, you get a very empathetic point of view with the character,” again driving home the importance of the game’s emotional component to the overall experience.

All of this is undeniably impressive, especially for a game like God of War. The series has become known for its large set-pieces and monstrous boss fights, so for such elements to be presented without the hint of a load screen is definitely a feat. Now fans just need to hope all of the work Arazi and the God Of War team have put into this concept will prove successful.

Regardless, God Of War is shaping up to be quite the experience, not just for fans of the franchise but for casual gamers too, and with more sequels planned in the series following this new reimagining, it seems the franchise is here to stay for a while. Fans will soon get to decide whether this is a good thing or not when the game releases next month but a smart person would bet its the former.

God of War is set to release on April 20, 2018 for PlayStation 4.


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