Nintendo turned a lot of heads when the company made the bold decision to head into E3 2016 with only the new Legend of Zelda title as its flagship game, deciding to focus almost entirely on The Legend of Zelda: Breath of the Wild. While the presentation also featured an excruciatingly long Pokemon Sun and Moon demo that amounted to a livestreamed Let’s Play of the game’s first half hour, Nintendo’s entire E3 2016 came down to how fans received the extended look at The Legend of Zelda: Breath of the Wild.
Luckily for Nintendo and long-time fans of Link’s adventures, the new Legend of Zelda game absolutely delivered. Shigeru Miyamoto’s latest creation looked like the perfect modern-day adaptation of the franchise, and gamers quickly forgot Nintendo’s otherwise lackluster E3 2016 in favor of discussing just how cool Breath of the Wild looks. In a recent interview with Game Informer, Miyamoto revealed that Breath of the Wild‘s massive open world might have been the product of a rather fruitful partnership:
“There is a team of over 100 [from Monolith Soft] helping work on this project, and their work has really been helpful.”
Monolith Soft is the studio behind another open-world action RPG that met critical acclaim in Xenoblade Chronicles X, a game that some fans believe to be the last true Wii U blockbuster title. It’s likely no coincidence that the influx of talent from Monolith Soft assisting Nintendo on Breath of the Wild has led to a Legend of Zelda game that boasts the most dynamic and large world the series has ever seen.
While expert world-building is the first thing that comes to mind whenever Monolith Soft gets brought up in discussion, it’s not the only talent the studio’s developers are known for. Xenoblade Chronicles X also boasted a gameplay system that let players pick up the game for small chunks of time without a huge commitment, and Game Rant’s hands-on demo of The Legend of Zelda: Breath of the Wild revealed a similar approach from Nintendo. The ability to do mini-dungeons in the form of 100 different shrines, for instance, makes the puzzle-solving aspect of Breath of the Wild much less time-consuming if gamers so choose.
Ultimately, one of the best games of E3 2016 just announced its development team is even more talented than people had previously expected, and that’s a good thing for gamers everywhere. There’s no doubt that Nintendo set itself back a bit with the Wii U and its reception by fans – a popular, too-good-to-ignore Legend of Zelda game is exactly the remedy Nintendo needs in order to convince people the Nintendo NX is a worthwhile investment whenever it finally releases.
What do you think about Monolith Soft helping to work on the new Legend of Zelda? Are you afraid the devs will implement some of Xenoblade Chronicle X‘s shortcomings into Breath of the Wild, or does the partnership make you even more excited for the game? Let us know in the comments below.
The Legend of Zelda: Breath of the Wild will arrive on both the Wii U and Nintendo NX sometime in 2017.
Source: Game Informer (via GameSpot)