Following a number of pre-E3 rumors regarding the existence of Injustice 2, Warner Bros. Interactive confirmed speculation a couple of weeks ago by officially unveiling the sequel to the popular DC-based fighting game developed by NetherRealm Studios. While the title is not slated for release until sometime in 2017, NetherRealm creative director Ed Boon has been busy making the rounds and discussing various aspects of Injustice 2, particularly with DLC.
In a recent interview with IGN, Boon confirmed that NetherRealm will take a “more aggressive” approach when it comes to Injustice 2‘s post-launch content. Following the recent approach taken with Mortal Kombat X‘s DLC, the studio plans on supporting the Injustice 2 for a longer period of time by releasing more playable characters as DLC than it has done for its previous titles.
“One of the things we’ve been doing, trying to do more and more with every game… is to support it for a longer period of time. With DLC characters, we’ve had four with Mortal Kombat, six with Injustice, eight with Mortal Kombat X, and with Injustice 2 we plan on continuing that pattern.”
Based on the Injustice 2‘s first gameplay trailer, which featured the return of classic characters such as Batman and Superman, as well as new villains like Atrocitus and Gorilla Grodd, there will be no short of DC superhero carnage in the base game. While the size of the base game’s roster has not yet been revealed, it is expected to be larger than the roster of the first Injustice.
While Boon made the studio’s approach on DLC quite clear, he didn’t reveal how many additional DLC characters will be offered, or if Injustice 2‘s post-launch content will include things like new stages or more customization options. Having said that, the addition of new playable characters, combined with the large character roster expected for Injustice 2, will undoubtedly prolong the title’s lifespan far more than previous NetherRealm titles.
Boon also talked a bit about Injustice 2‘s new gear and loot system, which will allow players to collect new customization items after every fight. He stated that while the purpose of the feature is “customization, longevity, and ongoing molding” of a player’s character, the studio are aware that some players would not want to “invest months and months of their time” to unlock all the customization rewards.
Currently, NetherRealm are looking for a way to “cast the biggest net possible to get as many players into it as possible”, which suggests that Injustice 2 could incorporate a pay-to-unlock model in regards to acquiring new gear, not unlike the microtransaction model used for Mortal Kombat X.
What do you think of NetherRealm’s approach to Injustice 2‘s DLC? Do you think a pay-to-unlock model will be good for the game? Let us know in the comments below.
Injustice 2 is scheduled for a 2017 release for PlayStation 4 and Xbox One.